Showing posts with label frontages. Show all posts
Showing posts with label frontages. Show all posts
Thursday, June 29, 2017
"10 Steps to Fix a City," including axing anyone on staff who believes the fixes are unworkable.
Imagine you attend a meeting of City Council, the Redevelopment Commission or the Board of Public Works and Safety, and as you're sitting there, expecting the same ol' same ol', an elected representative or appointed official begins explaining what he or she read at Strong Towns.
It's an old link, one worth viewing again.
It's also a list for comparing platforms in 2019. I've included explanations for some, though not all of the precepts. Give the website a click, and by doing so, pole vault to the head of the queue.
---
10 STEPS TO FIX A CITY, by Andrew Burleson (Strong Towns)
1. Don't issue any new bonds until the city's current debts are fully paid off.
2. Don't accept unfunded maintenance obligations.
3. Throw out your parking ordinances.
No parking ordinance is better than no parking ordinances. Allow on-street parking everywhere, and use parking meters as needed to limit on-street congestion in high-demand areas. Let the market figure out the off-street supply and demand balance.
4. Don't permit greenfield development when existing infrastructure is highly underutilized.
Almost every city has a section of town with streets and sewers surrounded by vacant lots or abandoned buildings. As long as there are big chunks of your town like this, there’s no reason to issue building permits for new infrastructure.
5. Require buildings to front the street.
That means no parking lots in front of buildings. The ground floor has to be inhabitable, parking can be beside or behind the building, but there has to be a “front door” that lets pedestrians enter the building directly from the street / sidewalk.
6. Dramatically simplify your zoning.
First, just throw out your entire zoning ordinance because it’s surely horrible. Then try replacing it with just four zones: Heavy Industrial, Mixed-Use, Restricted Residential, and Restricted Agricultural / Natural. Read more about zoning.
7. Dramatically simplify your traffic hierarchy.
8. Stop building stroads.
In fact, it would be ideal if you could stop building any new roads until we, as a nation, came up with a better system for funding them.
9. Set a maximum block perimeter of 2000' and enforce it.
10. Fire anyone on staff who believes the above is unworkable.
In today’s municipal world the professionals are a big part of the problem. There are plenty of good people out there who could work well within the constraints above. If the people in your city staff don’t think that’s possible, then the city needs new staff.
Sunday, April 30, 2017
Shared points of value: "Taking Sides? With Walkability, There’s No Need."
Given our own perennially miserable Rosenbargerian experience locally, it's an almost revolutionary idea.
To get walkable places, advocates of good urbanism have to answer “What’s the value to me?” for both developers and the public.
The author's three-part format identifies the topic and provides points of value for developers and the public alike.
Walkability
Quality Building Fabric
Open Space and Trails
Frontages
Variety of Housing Types
It is clear and concise, and accordingly, there's almost no chance Deaf Gahan can hear it.
Taking Sides? With Walkability, There’s No Need, by Arti Harchekar (Opticos Design)
As advocates of walkable, livable places, we’ve been involved in urban design discussions around the country and worldwide, observing, learning and understanding firsthand the key steps to successfully creating walkable places—and supporting existing ones.
Form-Based Coding is a key tool to unlocking walkability, but we’ve found simply having empathy for all parties at the table can be paramount. While almost always interested in building the long-term value of a community, administrative staff may be facing certain political pressures in the present. At the other end of the room, developers are often focused more on a near-term gain than long-term assets. Working through design alternatives that positively impact both of these interests can be challenging.
A rule of thumb? To get walkable places, advocates of good urbanism have to answer “What’s the value to me?” for both developers and the public. Here are some of the top discussion points we’ve seen gain traction with both “sides” of the urban design discussion.
Walkability
What Is It? Having amenities and jobs close to housing; building activity geared to the public realm; a physical environment that’s nice to be in, not just pass through
Developer Value: Walkability adds long-term value by catering to the 50% of the population that considers being able to walk to daily goods and services a high priority. Near-term value is gained through narrower streets in well-connected networks by generating better access to the lot and adjacent lots, reducing traffic speeds, reducing stormwater runoff and reducing cost for construction and maintenance. Reductions in traffic speed can potentially increase adjacent residential property values. Long-term value is gained through the ability of such a network to be able to adapt more easily to unexpected market shifts.
Public Value: An interconnected network of streets with pedestrian-oriented characteristics adds long-term value by creating a better balance of land uses and economic generators. Narrower streets in well-connected networks decrease accident rates, facilitate mobility choice, and enable the reduction of vehicular miles traveled.
Subscribe to:
Posts (Atom)

